Internal draft v1.4 · for the team · not published to members
CobbledWorks · Scout Program Design · August 20, 2026

Scouts bring the people. We bring the system.

A CobbledWorks Scout is a small, named seat that works for CobbledWorks. They find people with real relationships and bring them into ConnectClub. CobbledWorks stewards the system: the training, the scripts, the sessions. Six panels cover the whole design: the idea, the money, where it ends, how it grows, and why it is not an MLM.

Two different jobs, and one person can hold both:

A CobbledWorks Scout brings people into ConnectClub. A ConnectClub participant introduces a business owner to something we build. A scout is not a ConnectClub role and a referrer is not a CobbledWorks role. You can hold both, on two separate contracts.

And the two rules under all of it: nobody is paid for signing a person up, and everybody is paid when a real customer's first payment clears. Same event, one level, then it ends.

Panel 1 · The idea

A driver with a roster, not a level on a ladder

A CobbledWorks Scout does one job. They find people with real relationships and bring them to the table. We do the teaching: our products, what we actually build, and how the introduction works.

The people a scout brings in become ConnectClub participants. That is the whole distinction. The scout works for CobbledWorks. ConnectClub is where the person they brought lands, and what that person does there is introduce a business owner to something we make.

How they actually bring somebody in. A scout is given a code, the same way a referrer is. They hand it to a person they know. That person uses it to join one of our weekly seminars online, and we take it from there. Scouts also get their own CRM for outreach, mirroring the one ConnectClub participants use.

CobbledWorks stewards the teaching, and that is deliberate. A system taught secondhand loses its shape, and one taught from the source cannot. Scouts bring the right people to the table; they never run the training.

Tristian picks every scout by name, and every seat is signed on paper. The seat cannot be earned by recruiting, and a referrer cannot climb into it by referring.

Every scout fills out a CobbledWorks Scout application and signs a Scout contract, paper built only for this seat. The same person can also be a ConnectClub participant, on entirely separate paper. Two contracts, two different jobs, and the line between them is deliberate.

Picked by name Signed agreement Paid on results Given a code Weekly seminars Their own CRM Small corps, about 12 seatsproposed
Panel 2 · The money

One payment in, the whole thing paid out

Every build starts with the customer's $149 activation fee. When that first payment clears, the full $149 goes back out as the cost of winning that customer.

$149
A real customer starts their build
The activation fee, the customer's first payment. Nothing pays out before it clears.
$100
The referrer
The person with the real relationship, who made the introduction. This is the close bonus the program already pays.
$75
The scout
The person who found that referrer and brought them into the program. Paid on the same close, in two pieces: $49 out of the activation fee, then $26 when that customer's first monthly payment clears.
On a website, CobbledWorks keeps $0 of the activation fee. $100 and $49 is exactly the $149. The scout's remaining $26 comes out of the customer's first monthly payment, so it is paid from money already received.
The other door is the CRM and tracker, a flat $295 to set up. There the referrer earns $50 and the scout earns $25, then $10 on the first monthly payment, so a scout makes $35. We do keep the remainder on that one, because it pays for the install.

The referrer's other earnings do not change. They still get their share of the build fee and 10% of the monthly bill, per the published rate card. The scout gets no piece of any of that.

Two doors, two numbers. A website close pays the scout $75. A CRM or tracker close pays the scout $35. Both arrive the same way. Most of it lands on close day, the rest when the customer's first monthly payment clears. Both are bound by the same cap.

Numbers shown are the website build case. The referrer's $100 and the scout's $49 trigger on the customer's first payment clearing, same as today. The scout's $26 triggers on the next one, the first monthly payment.

Panel 3 · Where it ends

Every dollar has a finish line built in

This is the part that makes the whole design safe to say out loud. The scout fee is bounded, and recruiting is worth zero.

$0

Joining pays nothing, to anyone

No fee to join, and no payment for signing someone up. A new referrer costs nothing and earns their scout nothing until a real customer pays.

1

One level, and there is no second

Only scouts bring referrers in, and a referrer cannot recruit anyone. So there is no chain to build. The $75 is paid one step from the sale, and there is no third step, ever.

END

The $75 expires: decided, August 19 and 20

Every referrer a scout brings in sits in that scout's queue for twelve months, counted from the day that referrer signs on. The scout earns $75 on each of that referrer's closes, up to five closes or twelve months, whichever comes first. Then it stops for good, and the scout moves on to the next new referrer.

Panel 4 · How it grows

More drivers to one system, not more layers

Today two salespeople carry every introduction, and one of them is part time. Scouts reach people we would never meet, and every one of those people learns the system from the same source: us.

Here is one scout's year, with the decided bounds on. Real numbers, nothing multiplied.

One scout, one year
Brings five referrers into the program5 people
Each referrer closes three customers15 customers
Each referrer earns the $100 bonus per close, plus their build share and 10% monthly$100 + shares
The scout earns $75 on each of the 15 closes, if every one is a website$1,125
If all fifteen were the CRM or tracker door instead, at $35 each$525
CobbledWorks gains fifteen paying customers at $149 acquisition cost each15 clients

Nothing fans out. Every dollar traces back to one real customer who bought a real website.

The $1,125 is not the pitch, and we should never pretend it is a job. The pitch is access and standing. One of about twelve names on the program, first look at the network, and pay that follows what their people close.

Panel 5 · The hard question

Why this is not an MLM

We do not dodge the question, we answer it. An MLM pays people for building a downline. This pays people for two kinds of real work, and both end.

How you join
An MLMYou pay to join, and you buy inventory to stay in.
HereJoining is free and invited. There is nothing to buy, ever.
Where the money comes from
An MLMMostly from the pockets of the people below you.
HereFrom one fee a real customer already paid for a real website. No member money moves.
What recruiting pays
An MLMRecruiting is the product. Heads are income.
HereRecruiting pays $0. The fee only triggers when a referrer's real customer pays.
How deep it goes
An MLMLevels on levels, forever.
HereOne level. Referrers cannot recruit, so a second level cannot exist.
Who does the teaching
An MLMYour upline trains you, and their upline trained them. The pitch mutates at every level.
HereAll training comes from CobbledWorks. One system, one standard, no secondhand versions.
When it ends
An MLMThe upline earns off your work for life.
HereThe fee expires after a referrer's first five closes, then that referrer owes their scout nothing, forever.
The read-aloud test

I scout for CobbledWorks. I find good people and bring them into ConnectClub. The company does the training. When a real business buys a real website, I get paid, and it always ends inside a year. Say it to a sceptic. No part of it needs an apology, and that is the whole standard.

Panel 6 · Still open

Two dials open, two decided

Everything above is the working design. Four pieces are set: the $149 as acquisition cost, the $75 as the avenue, the name Scout, and the bound, five closes or twelve months. Two calls remain, and they get decided on the Friday, August 21 working call.

1

Seat count, and how a seat is won

Start with about twelve appointed names. Then publish a bar a referrer can meet later, with their own closed customers. Nobody can ever earn the seat by recruiting. Or keep it appointed for good.

2

The bound: decided. Five or twelve.

Set by Tristian on August 19. Per referrer, the scout earns through the first five closes or twelve months, whichever comes first. A hard cap, only for scouts, and it never renews.

3

What the first cohort owns

A fee ends. Ownership compounds. If founding scouts get anything ongoing, counsel will want it tied to the company, a fixed founding bonus or a company-level share. A share of their referrers' output would read as a downline override.

4

The name of the role: decided. Scout.

Set by Tristian on August 19. A scout finds talent and the organization develops it, so the stewardship principle lives in the word itself. Charter Scout stays available for the founding cohort.