Internal draft v1.4 · for the team · not published to members
CobbledWorks · Scout Program Design · August 20, 2026

Scouts bring the people. We bring the system.

A CobbledWorks Scout is a small, named seat that works for CobbledWorks. They find people who might buy what we build and bring them to us. CobbledWorks stewards the system: the training, the scripts, the sessions. Six panels cover the whole design: the idea, the money, where it ends, how it grows, and why it is not an MLM.

Two different jobs, and one person can hold both:

A CobbledWorks Scout brings us people who might buy. A ConnectClub participant introduces a business owner to something we build. A scout is not a ConnectClub role and a referrer is not a CobbledWorks role. You can hold both, on two separate contracts.

And the two rules under all of it. Nobody is paid for signing a person up. A scout is paid only when the person they brought in buys. One payment, one level, then it ends.

Panel 1 · The idea

A driver with a roster, not a level on a ladder

A CobbledWorks Scout does one job. They find people who might buy what we build and bring them to the table. We do the teaching: our products, what we actually build, and how the introduction works.

A scout is paid by a purchase, and by nothing else. That is the whole distinction. The scout works for CobbledWorks and brings us a person who might become a customer. If that person buys, the scout is paid $50, once. If that person later introduces somebody, or sells anything, the scout is paid nothing for it.

How they actually bring somebody in. A scout is given a code, the same way a referrer is. They hand it to a person they know. That person uses it to join one of our weekly seminars online, and we take it from there. Scouts also get their own CRM for outreach, mirroring the one ConnectClub participants use.

CobbledWorks stewards the teaching, and that is deliberate. A system taught secondhand loses its shape, and one taught from the source cannot. Scouts bring the right people to the table; they never run the training.

Tristian picks every scout by name, and every seat is signed on paper. The seat cannot be earned by recruiting, and a referrer cannot climb into it by referring.

Every scout fills out a CobbledWorks Scout application and signs a Scout contract, paper built only for this seat. The same person can also be a ConnectClub participant, on entirely separate paper. Two contracts, two different jobs, and the line between them is deliberate.

Picked by name Signed agreement Paid on results Given a code Weekly seminars Their own CRM Small corps, about 12 seatsproposed
Panel 2 · The money

One payment in, the whole thing paid out

Every build starts with the customer's $149 activation fee. When that first payment clears, it is what pays for winning that customer.

$149
A real customer starts their build
The activation fee, the customer's first payment. Nothing pays out before it clears.
$100
The referrer
The person with the real relationship, who made the introduction. This is the close bonus the program already pays.
$50
The scout
The person who brought this customer to us. Paid once, the day that customer buys. Every door pays the same fifty, and the scout is paid nothing else, ever.
$100 to the referrer and $50 to the scout is $150, against an activation fee of $149. That is a dollar more than the fee brings in, and which side gives has not been decided. The figures stand as they are until it is.
The other door is the CRM and tracker, a flat $295 to set up. The referrer earns $50 there. The scout earns the same $50 as on any other door, because every door pays a scout the same fifty.

The referrer's other earnings do not change. They still get their share of the build fee and 10% of the monthly bill, per the published rate card. The scout gets no piece of any of that.

Every door, the same fifty. A website, the CRM, the field tools. There is no per door rate for a scout and nothing arrives in a second piece.

And every third one pays more. Every third person a scout brings in who buys pays that scout $250 on top of the fifty. So their third purchase pays $300, and so does their sixth, and their ninth.

Both figures trigger on the customer's first payment clearing. A scout earns no share of the build and no share of any monthly bill, so nothing about the product itself reaches them.

Panel 3 · Where it ends

Every dollar has a finish line built in

This is the part that makes the whole design safe to say out loud. The scout is paid once per person, and recruiting is worth zero.

$0

Joining pays nothing, to anyone

No fee to join, and no payment for signing someone up. A person a scout brings in earns that scout nothing until they buy something themselves.

1

One level, and there is no second

A scout is paid by the purchase of the person they personally brought in. Nobody that person introduces pays the scout anything. The $50 is paid on the sale itself, so there is no second step to build on.

END

One person, one fifty: decided, September 14

A person a scout brought in pays that scout $50 the day they buy. Once. Nothing they do afterwards pays the scout again, and neither does anybody they introduce. There is no queue, no clock and no cap. The scout moves on to the next person. Every third purchase pays $250 more, and that is the whole of it.

Panel 4 · How it grows

More drivers to one system, not more layers

Today two salespeople carry every introduction, and one of them is part time. Scouts reach people we would never meet, and every one of those people learns the system from the same source: us.

Here is one scout's year on the decided mechanic. The count of buyers is an assumption, not a forecast. Everything under it is arithmetic.

One scout, one year
Hands the code to ten people who might buy10 people
Five of them come to a seminar and buy5 customers
The scout earns $50 on each purchase, any door$250
Their third purchase paid $250 more. The sixth arrives in year two$250
CobbledWorks gains five paying customers, $50 of each activation fee to the scout5 clients

Nothing fans out. Every dollar traces back to one real person who bought a real thing from us.

The $250 is not the pitch, and we should never pretend it is a job. The pitch is access and standing. One of about twelve names on the program, first look at the network, and pay that follows what their own people buy.

Panel 5 · The hard question

Why this is not an MLM

We do not dodge the question, we answer it. An MLM pays people for building a downline. This pays people for two kinds of real work, and both end.

How you join
An MLMYou pay to join, and you buy inventory to stay in.
HereJoining is free and invited. There is nothing to buy, ever.
Where the money comes from
An MLMMostly from the pockets of the people below you.
HereFrom one fee a real customer already paid for a real website. No member money moves.
What recruiting pays
An MLMRecruiting is the product. Heads are income.
HereRecruiting pays $0. The fee only triggers when the person you brought in buys something.
How deep it goes
An MLMLevels on levels, forever.
HereOne level. A scout is paid by their own person's purchase, so a second level cannot exist.
Who does the teaching
An MLMYour upline trains you, and their upline trained them. The pitch mutates at every level.
HereAll training comes from CobbledWorks. One system, one standard, no secondhand versions.
When it ends
An MLMThe upline earns off your work for life.
HereA person pays their scout once, when they buy. After that they owe their scout nothing, forever.
The read-aloud test

I scout for CobbledWorks. I find good people and bring them to a seminar. The company does the training. If one of them buys, I am paid $50, once, and that is the end of it. Say it to a sceptic. No part of it needs an apology, and that is the whole standard.

Panel 6 · Still open

Two dials open, two decided

Everything above is the working design. Three pieces are set. The $149 as acquisition cost, the name Scout, and the mechanic: $50 once when the person a scout brought in buys, and $250 for every third. Two calls remain, and neither is about the money.

1

Seat count, and how a seat is won

Start with about twelve appointed names. Then publish a bar a referrer can meet later, with their own closed customers. Nobody can ever earn the seat by recruiting. Or keep it appointed for good.

2

The bonus: decided. $250 for every three.

Settled by Tristian on September 15, in his words, to stimulate activity. Recurring and uncapped, so a scout's third, sixth and ninth purchase each pay $300. The arithmetic behind the shape is in docs/scout-bonus-threshold.md.

3

What the first cohort owns

A fee ends. Ownership compounds. If founding scouts get anything ongoing, counsel will want it tied to the company, a fixed founding bonus or a company-level share. A share of anybody else's output would read as a downline override.

4

The name of the role: decided. Scout.

Set by Tristian on August 19. A scout finds talent and the organization develops it, so the stewardship principle lives in the word itself. Charter Scout stays available for the founding cohort.